This is a test.
The drifter has limited time to reach the finish, and can only cover a limited distance. As the drifter moves, time and distance are counting down.
By picking up power ups, the drifter gains extra time, or extra distance, allowing them to go further, for longer.
It's your task to make the best decisions when voting for the drifter to take one road, or the other, in order to get to the finish, with time, and distance, left on the 'clock'.
Besides time and distance power ups, the drifter can also pick up 'information power ups'. An information power up gives you, the player, information about the place.
|The drifter's approximate last known location.|
|Time power up.|
|Information power up.|
|Roulette! Players decide the drifter's next move.|
|Power up consumed.|
Wait for the drifter to continue their journey.